Ghost in the Shell (1995) Film Review
An Anime For The Masses?
If there's one thing to note in relation to the films that are shown today and the many different film-making practises that are utilised, it's how much directors 'pay homage' to other works that have come to print their mark on this lauded artistic medium. As much as film-makers of this generation are trying to be distinctive and different from the auteurs that have come and gone, it's easy to notice just how much some of the most iconic moments, narratives and scenes in cinema history have been inspired by the films that have come before them. A noticeable example of this happening, is by looking through Darren Aronofsky's pieces of Requiem For a Dream and Black Swan and how much both of these films instrument scenes and contextual themes from Satoshi Kon's Japanese Animation of Perfect Blue. This however, isn't the only anime film in recent memory which has had its thematic and formal constructs been extracted towards another filmic piece that made a name for itself. Ghost in the Shell, an animated film that holds its lauded status presently due to its amalgamation of complex themes and idiosyncratic animation, indeed influenced prominent film-makers in the forms of The Wachowski's and their respected sci-fi flick of The Matrix. However, Mamoru Oshii's 1995 animated splendour is simply more than just an inspired piece. In comparison to many lacklustre Japanese animations of today, the film of Ghost in the Shell attributes to both entertainment-lovers and methodical viewers alike as it moulds it's visualisation towards the themes it's trying to evoke and focuses on sci-fi idiosyncrasies in an astute and complex fashion.
The year is 2029. The world has become intensely information orientated and humans are well-connected to the network of data and information. In a time time when crime has developed into a sophisticated stage by hacking into the interactive network, cyborg federal agent Maj. Motoko Kusanagi trails "The Puppet Master", a being who willingly hacks into the computerised minds of cyborg-human hybrids. As the pursuit of this online perpetrator, who can modify the identity of strangers, intensifies to the point of absurdity, Motoko ponders her own self and questions what life might be like if she possessed more human traits. With her partner Batou, Motoko's encounter with the famed hacker is drawing nearer. But will her curiosity about her own identity send the case in an unforeseen direction?...
However, aside from dubious themes that many have tried to perceive as clearly as they can, what Mamoru Oshii accomplishes in providing a complex and though-provoking text, is equally honed in the animation-style and how much we're drawn into the contrapuntal space. As it is used in every meaningful feature, locations and mise-en-scène are inherently used to express the significance of a characters placement in a story. The shapes of buildings, the way people are portrayed and the absence or presence of nature and more, contribute to how we perceive a space. In a heterotopia such as this one, where the space, as discussed already with lengthy montage segment, is dominated by intersections of old and new structures, connected by roads, canals and technology, and where humans scurry about move about like electricity along these avenues 'plugged' into the body of the metropolis, not only illuminates the conflicting powers of struggle that Hong Kong has gone through in the past (since the city portrayed in Ghost in the Shell is based on said place), but also mirrors the conflicting points of view between human and technology. In many ways, the chaotic multicultural futuristic city that we're presented with, acts as a metaphorical character that is designed to control Kusanagi's mental claustrophobia of who or what she really is. This is neatly shown within the three-minute aspect-to-aspect interlude in the middle of the film as it breaks away from the rhythm of the main story and euphorically forces our perspectives to consider the parallels between city and body, network and ghost. In sticking with this profound amalgamation of styles and themes, the formalisation of the animation aesthetics is equally as important as to what this film offers on a contextual basis. the stunning and seamless blend of traditional cell animation CG effects accentuate the necessary fluidity seen within the characters body-movements and how they interact with highly-detailed juxtaposing backdrop. The stylisation not only heightens the complexity of the themes shown, it rather simply underlines the basic action-orientated nature that the story upholds along with the thorough motifs; making it an animation that all demographics can enjoy.
The only real slight-issue that first-time viewers will expectantly face when watching Ghost in the Shell, is its heavy-handed nature of presenting the complex story-info and themes through the needlessly fast dialogue. As much as the voice-work of the characters are performed to a level that modern, less-significant Japanese animations can never fulfil to, it does have to be mentioned how the insufficient lack of spacing between characters talking and interacting with one another can be jarring to understand at first. With their being so many compounding story-ideas being exhibited all at the same time, it's a little frustrating at first glance just how much characters quickly spread information, unlike it live-action films where there's always adequate room for audiences to understand what's going on.
While Japanese animation is specifically known for it's outlandish and fantastical elements, as seen in the Ghibli strain of films, it's also a medium that has presented science-fiction films that have challenged our viewing perspective and have equally rivalled the popular status of features such as Blade Runner and 2001: A Space Odyssey. Along with the cult-followed Japanese animation of Akira, Mamoru Oshii's Ghost in the Shell is an example of how meaningful animation can be in comparison to live-action. Along with its arresting visuals which cleverly integrate drawn animation with subtle computer effects, the feature at-hand very much doesn't shy away from unveiling themes and contextual concept of humanity, technology and gender that provoke us into thinking about said ideas. For its short-running time, the feature truly demands its attention and doesn't disappoint audiences, due to its action-orientated story that is filled with recognisable cyber-punk tropes. As the industry itself is economic disarray, it's rarity that we'll ever seen a film such as this surface in this present day and in the near future. However, one can only hope that the soon-to-be-released live-action re-adaptation of 'Ghost in the Shell', starring Scarlett Johansson, can not only re-kindle what was shown in the 1995 animated mastery, but also prove doubters wrong over anime-adaptations...
On that note, it's time for me to end this week's review. As always everyone, thank you for reading my latest film review of Mamoru Oshii's Ghost in the Shell and I hope you've enjoyed the read! 😉. If anyone has an opinion on either my review or on the film itself, please feel free to drop a comment down below. As for next week, I'm not entirely sure was to what I want to review for you yet. While I'm interested in seeing/writing about Kristen Stewart's latest film of Personal Shopper, I do also want to, perhaps, take a week off so I can re-evaluate the things I want to review in the near future. Anywho, as always thank you to everyone for reading this wee's Blog Post and I hope to see you all very soon!! Have a nice weekend!! Adieu!! 😁😎✌
9/10 - Alex Rabbitte
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